Xbox360 manual free download pdf






















Reservados todos los derechos. Conecte o fone de ouvido ao controle Para conectar o fone de ouvido: Diminua o volume. Tente ligar o console em Limpe o disco. Page Cuide Do Xbox Xbox Garantia 4. Page 72 Xbox S. Page Direitos Autorais Microsoft. Todos os direitos reservados. Page 76 Servicio de soporte al cliente de Xbox, visite www. Print page 1 Print document 76 pages.

Rename the bookmark. Delete bookmark? Cancel Delete. Delete from my manuals? Sign In OR. Don't have an account? Sign up! Restore password. Shipping container is not damaged. Inform supervisor if shipping container is damaged. Inspect the grenade canister Figure , if applicable. Grenade canister. Inspect the canister for damage. Open the canister. Inspect the hand grenade. Remove the packing material and the hand grenade from the canister. Ensure the safety pin 1 is secured properly Figure Note: If not properly secured, carefully push it into place while holding the safety lever down.

Grenade components. Ensure the confidence clip 2 is present and properly secured to the pull ring. Ensure the safety clip 3 is present and properly secured to the safety lever 4. Check the hand grenade fuze assembly 5 for tightness. Ensure the safety lever 4 is not bent or broken. Turn in defective hand grenade, if applicable. Secure the grenade. Do not attach grenades to clothing or equipment by the pull ring.

Do not tape hand grenades to Soldier's gear. Do not attempt to modify a grenade. Carry hand grenades using the proper procedures. Ensure that the grenade is fully inside the carrying pouch. Secure pouch flap. Performance Measures 1 Inspected hand grenade shipping container, if applicable. References Required: TM Related:. Standards: Engage target with a hand grenade by: selecting appropriate hand grenade based on type target, determining throwing position, correctly gripping, preparing, and throwing the hand grenade so it is within the effective range of the target.

Select appropriate hand grenade based on type of target. Select proper throwing position. Note: You can use five positions to throw grenades - standing, prone-to-standing, kneeling, prone-to-kneeling, and alternate prone. However, If you can achieve more distance and accuracy using your own personal style, do so as long as your body is facing sideways and toward the enemys position, and you throws the grenade overhand. Ensure you have a proper covered position. Determine the distance to the target.

Align your body with the target. Grip the hand grenade. Note: Do not remove the safety clip or the safety pin until the grenade is about to be thrown. Place the hand grenade in the palm of the throwing hand with the safety lever placed between the first and second joints of the thumb. Note: For left handed throwers the grenade is inverted with the top of the fuze facing downwards in the throwing hand. Keep the pull ring away from the palm of the throwing hand so that it can be easily removed by the index or middle finger of the free hand.

Prepare the hand grenade. Tilt the grenade forward to observe the safety clip. Remove the safety clip by sweeping it away from the grenade with the thumb of the opposite hand. Insert the index or middle finger of the nonthrowing hand in the pull ring until it reaches the knuckle of the finger Figure COM Figure COM DANGER If pressure on the safety lever is relaxed after the safety clip pin are removed, the striker can rotate and strike the primer while the thrower is still holding the grenade.

Continuing to hold the grenade beyond this point can result in injury or death. Ensure that you are holding the safety lever down firmly. Twist the pull ring toward the body away from the body for left handed throwers to release the pull ring from the confidence clip. In combat, however, it may be necessary to reinsert a safety pin into a grenade.

Take special care to replace the pin properly. If the tactical situation allows, it is safer to throw the grenade rather than to trust the reinserted pin. Left hand grip, pulling the safety pin. Throw the hand grenade so it is within the effective range of the target.

Observe the target to estimate the distance between the throwing position and the target area. Performance Steps Note: In observing the target, minimize exposure time to the enemy no more than 3 seconds. WARNING The flight path of the grenade must be checked to make sure no obstacles alter the flight of the grenade or cause it to bounce back toward you.

Ensure there are no obstacles that can alter or block the flight of the grenade when it is thrown. Confirm body target alignment. In training, never cook off live fragmentation hand grenades or offensive concussion grenades. Never cook off the M84, stun grenade, or smoke grenades. These grenades have short fuze delays 1 to 2. The grenade must be thrown immediately after count off. Cook off the hand grenade. Optional Note: Cooking off uses enough of the grenades 4- to 5-second delay about 2 seconds to cause the grenade to detonate above ground or shortly after impact with the target.

Throw the grenade overhand so that the grenade arcs, landing on or near the target. Note: To be effective the target must be within the bursting radius of the grenade. Allow the motion of the throwing arm to continue naturally once the grenade is released.

Seek cover to avoid being hit by fragments or direct enemy fire. Note: If no cover is available, drop to the prone position with your protective head gear facing the direction of the grenades detonation. You are not the team leader. You have your individual weapon and individual combat equipment. Standards: Assume your position in the team's current formation, maintain proper distance between you and other team members, follow the team leader's example, and maintain security of your sector.

The team leader designates positions based on the mission variables. Assume your position in the team's current formation. Note: Specific positions vary based on the type of movement formation selected by the team leader. Assume your position within the team wedge formation Figure COM Note: This is the basic team formation.

It is easy to control, is flexible, allows immediate fires in all directions, and offers all-round local security. Assume your position within the team file formation Figure COM Note: The file is used when employing the wedge is impractical.

This formation is most often used in severely restrictive terrain, like inside a building; dense vegetation; limited visibility; and so forth. The distance between Soldiers changes due to constraints of the situation, particularly when in urban operations. File Formation. Maintain proper distance between you and other team members.

Note: The normal distance between Soldiers is 10 meters. When enemy contact is possible, the distance between teams should be about 50 meters. In open terrain such as desert, the interval may increase. The distance between individuals is determined by how much control the team leader can still exercise over his team members. Maintain visual contact with your team leader.

Note: It is essential for all team members to maintain visual contact with the team leader. Follow the team leader's example. Note: When the team leader moves left, you move to the left.

When the team leader gets down, you get down. Adjust your position within the team as designated by the team leader. Maintain security of your sector i. Standards: Move within an urban area using proper urban movement techniques while minimizing exposure to enemy fire.

Special Standards: None Special Equipment: Cue: None Note: Outdoor movement in urban terrain is best conducted as part of a buddy team, a fire team, or a squad. This ensures at least one Soldier is providing overwatch of another Soldier's movement, either from a stationary position or as both are moving, and prevents individual Soldiers from being isolated.

This allows for a rapid engagement of any enemy that either exposes themselves such as by leaning out of or by silhouetting themselves in a window or by firing. Move across streets or open areas. Note: Open areas include parks, plazas and large intersections as well as streets, open air buildings, and large rooms that are significantly exposed to exterior view. Ideally, avoid these open areas as they are potential killing zones for the enemy, especially crew-served weapons and snipers; however, operations often require movement across these areas.

Cross these areas using the same basic techniques used to cross any danger area. Identify the far side position before moving with a clear understanding of how it will be occupied or cleared. Conduct a visual reconnaissance of all the dimensions of urban terrain to identify likely threat positions. Select a position on the far side that provides the best available cover. Select the best route to the far side position that minimizes the time exposed.

Note: Obscurants, such as smoke, are an option to conceal movement. However, thermal sighting systems can see through smoke and when smoke is thrown in an open area, an enemy may fire into the smoke cloud in anticipation of movement through or behind the smoke. Cross rapidly along the selected route to the selected position. Move parallel to buildings. Note: Moving parallel to buildings is the movement normally associated with moving down a roadway but also includes movement in plazas or other open areas that are between buildings.

During contact, utilize smoke, suppressive fires, and individual movement techniques. In moving to adjacent buildings, team members should keep a distance of 3 to 5 meters between themselves, leapfrogging along each side of the street and from cover to cover.

Soldier moves parallel to the side of a building. Use existing cover and concealment. Stay in the shadows. Present a low silhouette. Performance Steps e. Use proper techniques to cross door and window openings f.

Move rapidly to the next position. Move past building opening windows and doors. Note: The most common mistakes at windows are exposing the head in a first-floor window and not being aware of basement windows. Move past an above-knee window. Soldier moving past window.

Move past a below-knee window basement. Soldier moving past basement window. Move past a full-height window store type or open door. Note: A Soldier should not just walk past an adjacent full height window, as he presents a good target to an enemy inside the building.

Move around corners. Note: Before moving around a corner, the Solider must first observe around the corner. The most common two mistakes Soldier make at corners are exposing their head and upper body where it is expected and flagging their weapon. Move around a corner by first observing around the corner. Note: DO not show your head below at the height an enemy would expect to see it.

Note: When speed is required the Pie-ing method is applied. Soldier looking around a corner. Move around the corner by using the pie-ing method. Soldier Pie-ing around a corner. Cross a wall. Reconnoiter the other side. Note: The far side must be relatively safe from enemy fire, as once across the wall, the Soldier is fully exposed. Additionally, the immediate opposite side of the wall must be safe for landing; long drops and debris can cause injury.

Identify a far side position. Note: Once across the wall, you will then move to this far side position. This position may be at the wall, near the wall, or away from the wall. Crouch near the wall. Hold your weapon with one hand while grabbing the top of the wall with the other hand e. Pull with the hand on the wall while simultaneously swinging both legs over the wall, one right after the other. Roll your whole body quickly over the wall while keeping a low silhouette Figure COM Note: Speed of movement and a low silhouette deny the enemy a good target.

Soldier crossing a wall. Move to you next position once on the far side. Evaluation Preparation: Setup: At the test site, provide all materials and equipment given in the task condition statement. Brief Soldier: Tell the Soldier to move as a designated member of an assault element in urban terrain. The enemy strength and location are unknown. Performance Measures 1 Moved across a street or open area.

Standards: Identify topographic symbols, colors, and marginal information on a military map. Colors a. Identify the features that the color black represents. Note: Indicates cultural manmade features such as buildings and roads, surveyed spot elevations, and all labels. Identify the features that the color blue represents.

Note: Indicates hydrography or water features such as lakes, swamps, rivers, and drainage. Identify the features that the color green represents. Note: Indicates vegetation with military significance such as woods, orchards, and vineyards. Identify the features that the color brown represents. Note: Brown identifies all relief features and elevation such as contours on older edition maps and cultivated land on red light readable maps.

Identify the features that the color red represents. Note: Classifies cultural features, such as populated areas, main roads, and boundaries, on older maps.

Identify the features that the color red-brown represents. Note: These colors are combined to identify cultural features, all relief features, non surveyed spot elevations, and elevation such as contour lines on red light readable maps. Identify all other features and the colors they represent, if applicable. Note: Other colors may be used to show special information. These are indicated in the marginal information as a rule.

Performance Steps 2. Identify the symbols on a military map. Use the legend, which should identify most of the symbols used on the map. Identify each object by its shape on the map. Note: For example, a black, solid square represents a building or a house; a round or irregular blue item is a lake or pond. Use logic and color to identify each map feature. Note: For example, blue represents water.

If you see a symbol that is blue and has clumps of grass, this would be a swamp. Topographical map. Identify the sheet name 1. Identify the sheet number 2. Identify the series name 3. Identify the scale 4. Identify the series number 5. Performance Steps f. Identify the edition number 6. Identify the index to boundaries 7. Identify the adjoining sheets diagram 8. Identify the elevation guide 9.

Identify the declination diagram Identify the bar scales Identify the contour interval note Identify the spheroid note Identify the grid note Identify the projection note Identify the vertical datum note Identify the horizontal datum note Identify the control note Identify the preparation note Identify the printing note Identify the grid reference box Identify the unit imprint and symbol Identify the legend Performance Measures 1 Identified the six basic colors on a military map.

You have been given a , scale military map. Standards: Identify the five major, three minor, and two supplementary terrain features on a military map.

The term ridgeline is not interchangeable with the term ridge. A ridgeline is a line of high ground, usually with changes in elevation along its top and low ground on all sides from which a total of 10 natural or man-made terrain features are classified. Identify five major terrain features. Identify a hill Figure COM Note: A hill is an area of high ground.

From a hilltop, the ground slopes down in all directions. A hill is shown on a map by contour lines forming concentric circles. The inside of the smallest closed circle is the hilltop. Identify a saddle Figure COM Note: A saddle is a dip or low point between two areas of higher ground. A saddle is not necessarily the lower ground between two hilltops; it may be simply a dip or break along a level ridge crest. If you are in a saddle, there is high ground in two opposite directions and lower ground in the other two directions.

A saddle is normally represented as an hourglass. Identify a valley Figure COM Note: A valley is a stretched-out groove in the land, usually formed by streams or rivers. A valley begins with high ground on three sides and usually has a course of running water through it.

If standing in a valley, three directions offer high ground, while the fourth direction offers low ground. Depending on its size and where a person is standing, it may not be obvious that there is high ground in the third direction, but water flows from higher to lower ground. Contour lines forming a valley are either U-shaped or V-shaped. To determine the direction water is flowing, look at the contour lines. The closed end of the contour line U or V always points upstream or toward high ground.

Identify a ridge Figure COM Note: A ridge is a sloping line of high ground. If you are standing on the centerline of a ridge, you will normally have low ground in three directions and high ground in one direction with varying degrees of slope. If you cross a ridge at right angles, you will climb. Performance Steps steeply to the crest and then descend steeply to the base.

When you move along the path of the ridge, depending on the geographic location, there may be either an almost unnoticeable slope or a very obvious incline. Contour lines forming a ridge tend to be U-shaped or Vshaped.

The closed end of the contour line points away from high ground. Identify a depression Figure COM Note: A depression is a low point in the ground or a sinkhole. It could be described as an area of low ground surrounded by higher ground in all directions, or simply a hole in the ground.

Usually only depressions that are equal to or greater than the contour interval will be shown. On maps, depressions are represented by closed contour lines that have tick marks pointing toward low ground. Identify three minor terrain features.

Identify a draw Figure COM Note: A draw is a stream course that is less developed than a valley. In a draw, there is essentially no level ground and, therefore, little or no maneuver room within its confines. Performance Steps you are standing in a draw, the ground slopes upward in three directions and downward in the other direction.

A draw could be considered as the initial formation of a valley. The contour lines depicting a draw are U-shaped or V-shaped, pointing toward high ground. Identify a spur Figure COM Note: A spur is a short, continuous sloping line of higher ground, normally jutting out from the side of a ridge.

A spur is often formed by two roughly parallel streams cutting draws down the side of a ridge. The ground will slope down in three directions and up in one.

Contour lines on a map depict a spur with the U or V pointing away from high ground. Identify a cliff Figure COM Note: A cliff is a vertical or near vertical feature; it is an abrupt change of the land.

When a slope is so steep that the contour lines converge into one carrying contour of contours, this last contour line has tick marks pointing toward low ground.

Cliffs re also shown by contour lines very close together and, in some instances, touching each other. Identify two supplementary terrain features. Identify a cut Figure COM Note: A cut is a man-made feature resulting from cutting through raised ground, usually to form a level bed for a road or railroad track.

Cuts are shown on a map when they are at least 10 feet high, and they are drawn with a contour line along the cut line. This contour line extends the length of the cut and has tick marks that extend from the cut line to the roadbed, if the map scale permits this level of detail. Identify a fill Figure COM Note: A fill is a man-made feature resulting from filling a low area, usually to form a level bed for a road or railroad track.

Fills are shown on a map when they are at least 10 feet high, and they are drawn with a contour line along the fill line. This contour line extends the length of the filled area and has tick marks that point toward lower ground. If the map scale permits , the length of the fill tick marks are drawn to scale and extend from the base line of the fill symbol. Performance Measures 1 Identified the five major terrain features.

You have a , scale map, a strip of paper with a straight edge, and a pencil. You have been shown the beginning and ending points on the map. Standards: Determine the straight-line distance between two points with no more than a 5 percent error and the road curved line distance between two points with no more than a 10 percent error. Identify the graphic bar scale of the map. Convert straight-line distance between two points on a map. Line up the straight edge of a strip of paper with the beginning and ending points on the map.

Mark the beginning and ending points on the straight edge of the paper Figure COM Beginning and Ending Points. Place the starting point on the paper under the zero on the bar scale. Measure off 4, meters and place a new tick mark on the paper. Place the new tick mark under the zero on the bar scale. Determine if the end point falls within the bar scale. Determine if the end point falls outside the bar. Convert map distance to ground distance. Align the edge of a strip of paper with the beginning point and the point where the road makes the first curve on the map.

Mark on the straight edge of the paper the beginning and curve points. Repeat steps 4a and b, each time using the point of the curve as the next beginning point, until you reach the end point. Align the marks on the paper with the appropriate bar scale Figure COM Distance between Beginning and Ending Points.

Determine the distance on the scale that compares to the distance on the paper. Convert a road map distance to miles, meters or yards. Repeat steps 5a and b, each time using the point of the curve as the next beginning point, until you reach the end point. Performance Steps 2 Add 4, meters to this value a to get the total difference.

Performance Measures 1 Identified the scale of the map. Determine the Grid Coordinates of a Point on a Military Map Conditions: You are a member of a squad or team in a field environment and have been directed to identify the grid coordinates of a point on a map. You have a , scale military map, a coordinate scale and protractor or plotting scale, a pencil, and paper.

You have been shown the point on the map. Standards: Determine the coordinates of the grid square, determine grid coordinates of a point with and without a coordinate scale and protractor or plotting scale. Identify the, meter square identifier to determine grid coordinate. Identifying the Grid Square a.

Select the grid square that contains the identified point on the map see Figure COM Read the north-south grid line that precedes the desired point see Figure COM Record the number associated with that line. Read the east-west grid line that precedes the desired point see FigureCOM 1.

Note: The number of digits represents the degree of precision to which a point has been located and measured on a map the more digits the more precise the measurement. In the above example the four digits identify the 1, meter grid square to be used. Determine point grid coordinates without a coordinate scale and protractor or plotting scale Figure COM Grid Square Divided. Allocate the grid square into a 10 by 10 grid.

Read right from the lower left corner to the imaginary gird line nearest the identified point. Note: In the example the North-South imaginary line nearest the point is halfway or 5 lines out of a total of 10 lines. Therefore the first half of your grid coordinate is Read up from the point reached in step 3b to the imaginary gird line nearest the identified point.

Note: In the example the East-West imaginary line nearest the point is one third of the way up or 3 lines out of 10 lines. Therefore the second half of your grid coordinate is Determine point grid coordinates with coordinate scale and protractor or plotting scale Figure COM Note: The most accurate way to determine the coordinates of a point on a map is with a coordinate scale.

You need not imagine lines, because you can find the exact coordinates using the coordinate scale, protractor or the plotting scale. Each device actually includes two coordinate scales, , and , meters. Make sure that, regardless which device you use, you choose the correct scale.

Determine the coordinates of the grid square. Note: The number of the vertical grid line on the left west side of the grid square gives the first and second digits of the coordinate. The number of the horizontal grid line on the bottom south side of the grid square gives the fourth and fifth digits of the coordinate. Determine the third and sixth digits of the coordinate. Placement of the Coordinate Scale.

Note: To determine the six-digit coordinate, look at the meter mark on the bottom scale, which is nearest the vertical grid line. This mark is the third digit of the number The meter mark on the vertical scale nearest to Point A gives you the sixth digit of the number The complete grid coordinate is Always read right, and then up.

Aligning the Plotting Scale. Add the two letter , meter square identifier to determined grid coordinate. Identify the two letter , meter square identifier by looking at the grid reference box in the margin of the map Figure COM Grid Reference Box. A powered-on device is connected to the Ethernet port. However, the operating distance or range of your wireless connection can vary significantly depending on the physical placement of your router.

For example, the thickness and number of walls the wireless signal passes through can limit the range. Page Label Internet service. Before you start the setup process, get your ISP information and make sure that the computers and devices in the network have the settings described here. Page 17 ISP login program on your computer to access the Internet.

When you start an Internet application, your router automatically logs you in. Installation and basic setup takes about 15 minutes to complete. If you want to view or change settings for the router, you can use genie again. The user name is admin. The default password is password. The user name and password are case-sensitive. In the upper right corner, select a language from the drop-down list. Page Chapter 3 Specify Your Internet Settings Specify Your Internet Settings Usually, the quickest way to set up the router to use your Internet connection is to allow the genie to detect the Internet connection when you first access the router with an Internet browser.

You can also customize or specify your Internet settings. The Setup Wizard is not the same as the genie screens that display the first time you connect to your router to set it up. Enter the MAC address that you want to use. Click the Apply button. Your settings are saved. Click the Test button to test your Internet connection. Scroll to view more settings In the Does your Internet connection require a login section of the screen, select the Yes radio button.

The screen adjusts. For more information about IPv6 Internet connection, see the following sections. This field indicates the connection type that is detected. The IPv6 screen displays.

This is the default setting. A login screen displays. In some situations, changing the value fixes one problem but causes another. Page 37 Table 2. If you do not game and you turn on this feature, some applications might not perform as well as usual. Enter the router user name and password. For convenience, the QoS Policy table lists many common applications and online games that can benefit from QoS handling. In the QoS Policy for field, type the name of the application or game.

Scroll down and click the Add Priority Rule button. The QoS - Priority Rules screen displays. When downstream QoS assigns a high priority to streaming video, it also assigns lower priority to the rest of your Internet traffic. That means other tasks like downloading content from the Internet take longer. If you notice that some devices are not being updated or reached correctly, it might be necessary to increase this value.

Page Chapter 5 Control Access To The Internet Control Access to the Internet The router comes with a built-in firewall that helps protect your home network from unwanted intrusions from the Internet. Select Parental Controls. Click either the Windows Users or Mac Users button.

Control Access to the Internet Click the Next button. Read the note, and click the Next button again to proceed. After you log on or create your account, the filtering level screen displays: Select a radio button for a filtering level and click the Next button. With this setting, if you buy a new device, it can access your network. Turn on keyword blocking according to the Schedule screen settings. You can block the services all the time or based on a schedule.

The computer you exempt must have a fixed IP address. You can use the reserved IP address feature to specify the IP address. Select the Turn Email Notification On check box. Some USB external hard drives and flash drives require you to load the drivers onto the computer before the computer can access the USB device.

When you connect the USB drive to the router USB port, it might take up to two minutes before it is ready for sharing. Use a blank partition to prevent some issues during backup using Time Machine.

This is the name used to access the USB device connected to the router. The default is readyshare. This setting lets you connect and access all your USB drives.



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