Lara croft tomb raider android game download
Tomb Raider 2 is simply incredible. It may not be a whole lot different from the first, but if it ain't broke, why fix it? The graphics are still a little rough, but for the levels being as huge as they are, it doesn't matter too much.
The "save at any point" feature is the best addition as far as I'm concerned, but the Bosses were far less than amazing. The sequel of the year is here, and I've definitely put this one on top of my shopping list. Graphics are improved, with awesome lighting effects. Lara now has several new tricks to perform, from climbing, harpooning, gliding on pulleys and more! She can also drive vehicles to reach her goals.
Probably the only letdown of this wonderful sequel is the lack of a whip for a weapon and Indiana Jones-style swinging. Now, that would be perfect! One of the most influential characters in video game history has made her return. Get the marching band ready for the parade, because this game is what everyone has been waiting for.
Actually, I think what we have is a case of the legend of Lara growing to mythical proportions — just about anything short of godliness is sure to be a letdown. Fortunately, the game comes close enough to satisfy, but in the end is just too damn hard to play. This time around she is looking for the Dagger of Xian, which is claimed to have the power of the dragon. Of course she is not the only one looking for the Dagger. There are plenty of bad guys lurking around every corner, looking to stop her.
It is up to you to get Lara through Tibet, China, Venice, and a sunken ship. It is time to paint your shorts on, slide your spandex shirt over your ample figure, and head out into the unknown to kick some ass. When the original Tomb Raider was released, I was one of the few people who was not sucked in by the hype. Sure, it was a good game, and it was revolutionary to have a female lead character, but it did have some flaws.
I feel the same way about Tomb Raider II. I do like this game better than the original in some areas, while I wish they would have remained more true to the original in other areas. Everyone will have an opinion, but one thing will never be argued: Lara has definitely used some of her earnings to visit a specialized plastic surgeon, if you know what I mean. Lara herself is one of the biggest overall improvements in the game. I don't mean this in a polygon-perversion sort of way, either.
The developers did an outstanding job making Lara look, act, react, and feel like a real person. This is an incredibly difficult task to pull off, and you can tell that this was a painstaking process to get right.
I can just see the developers gathered round a monitor while someone was showing Lara pull herself up from a cliff. I bet they had to rework this animation hundreds of times before they were happy with it. There is one animation in particular that really stood out and made me take notice. Lara is swimming around and finds a lever underwater.
The lever is for opening a large, wooden door. Instead of just having Lara swim up and pull the lever, she actually swims up to the lever, turns her body sideways and braces herself with her legs against the wall. Then, using the leverage and strength from her legs, she pushes off from the wall and pulls the lever.
It was one of the most realistic-looking moves I have ever seen in a video game. Enough about Lara for a moment. Let's talk about the gameplay. For those of you who missed the original game, this game follows the same basic formula. You play from the third-person perspective with Lara always in the front and center screen. You will climb, jump, swim, shoot and explore your way through tons of levels. Most of the levels are based on flipping switches and finding keys, which did get a bit old after a while.
It is the old "flip this switch and unlock that door so you can flip another switch to unlock another door" type of game. That does oversimplify things, but it sums up a majority of your actions. Another thing that the developers need to be commended on is the level design. The first level you encounter has you in a cave, which is where you spent most of your time in the original game. The first thing that came to mind was "lame, more caves.
I got real tired of seeing caves in the first game and now I have to work through another game of caves. The caves make me feel like I am still just playing a game, and keeps it from being too realistic.
When Lara started walking around buildings and such, it felt much more realistic. The developers spent so much time making Lara act real, I am glad they took her out of a cave so the atmosphere was more realistic. Another cool new feature of Tomb Raider II is that you can now ride various vehicles.
The first you will encounter is a speedboat. When you jump into this thing and rev the engine, there is no sneaking up on anyone. Every time I went for a ride in it, I laughed and thought Tim Allen would be proud. Lara also gets to speed around on a snowmobile, which is a complete blast once you get the hang of driving it.
I really only have two major complaints about the game. The first is the difficulty of the gameplay. I found myself stuck more times than I care to remember. I didn't die often, but I got stuck frequently. I can appreciate the developers making the game more challenging, but I think they went a bit too far. One example that you will be faced with fairly early on is that you will have to throw a switch, jump in your boat, and gun the engine so you fly over a ramp.
Then you must drive the boat up a walkway — crashing through a skywalk — and maneuver your way through narrow canals, making it to the exit before the clock chimes 12 times. If you don't make it, the door closes and you have to try again. Once you know what you are supposed to do, it is not that hard, but figuring this out was a nightmare. The only thing they forgot to do was make Lara hop on one foot while patting her belly. Without some sort of strategy guide, only the strong will survive.
The other thing that bothered me somewhat was the camera angles. This was a problem in the original and it is still a problem in this game. There were times where the camera was just not positioned correctly, so you couldn't tell where you were meant to jump. You did have a manual camera adjust, but it seemed like when the main camera angle was off, the manual adjust was not much help.
This seems to be a problem with lots of 3D-type games, and maybe I should just come to expect this as a side effect, but it still bothered me and it did affect my game on more than a few occasions.
The last thing I want to say about the game may not be the game's fault at all. I had played about 6 hours into the game and just found a new area. It was late, so I decided to save the game and start up the next day. I went to load my game and it said "load successful," but it did not bring me to my game. I checked the memory card and it showed a TRII file, but it would not load. There is always a chance that it is the memory card, but I have NEVER had a problem with any other games not saving data.
Needless to say, I was less than thrilled about having to start over from the beginning of the game. The moral of the story is that I would save to two different cards after I got deeper in the game. Nothing will piss you off more than playing for 16 hours and losing all your info. The best way to describe the graphics would be to say they have been stepped up a notch or two from the original.
The cave level looked a little cleaner, but the game really shines when you get into the cities and buildings.
Lara looks awesome and I really enjoyed her lifelike animations. All in all, the graphics were impressive and at times incredible. Tomb Raider II is definitely a great game, but it was just so tough in spots. I fear that many gamers will tire of getting stuck all the time and not want to continue. There is so much to see and do in the game that this is a shame. The switch flipping does get old, but the explorations and animations make up for it. Don't bother renting this game, because you will never finish it in a weekend.
One more thing: Lara is not real, so stop your drooling! Join the female Indiana Jones Laura Croft once again in an adventure that takes her to the ends of the Earth and beyond in Tomb Raider 2. This time Lara will delve into a tomb beneath the Great Wall of China, a mansion in Venice and a wrecked ship. Unlike the first game, some levels will be set outside.
New weapons and even more treacherous enemies and animals are to be expected this second time around. Lara will also be able to perform new moves, like climbing hand-over-hand up sheer cliff walls. Everyone's favorite bit gun-totin' babe, Lara Croft, is back for more action with this sequel to last year's hit. The game's early in development, but it will feature new weapons, new character moves, and stages that take place in the great outdoors. These screens show some fast-paced excitement-let's hope the final game's that way.
Last year Eidos Interactive opened its Tomb and struck serious pay dirt. Tomb Raider II is being developed by Core Design programmers of the first Tomb Raider game , and the Design boys continue to make Lara look like a dream even as she battles rendered 3D nightmares.
TR fans will play via the same behind-Lara views, and in the prelim versions, the camera still tracked automatically, so you may encounter those famous off-screen Tomb Raider firefights. They say if it ain't broke don't fix it, and Eidos and Core certainly seem to agree. In TRII, the gameplay enhancements are few, but with one major addition: Not only will Lara retain her outstanding multidirectional leaping ability and all her other moves including extensive underwater swimming , she'll also be able to scale walls vertically and laterally like a rock climber.
In the original Tomb Raider the monsters and bad guys were mean but their in-game population was lean. In Tomb II, there will be a population explosion! Lara will face a horde of foes who are human, animal, and Animals include leopards, eels, sharks, and giant spiders. The whatever? How about the Yeti abominable snowman and humanoid reptiles? In order to beat these beasts, Lara will pack major firepower. In addition to her standard pistols, she wields dual machine pistols and double Uzis, too.
Lara also has a special treat for underwater foes: a wicked harpoon gun. But when the going gets really tough, she goes military with an Ml6 automatic rifle or a grenade launcher.
So far, Tomb II looks like a can't-miss opportunity for Raider fans who crave brain-rattling puzzles and finger-spraining shootouts. Looking for adventure? Once again, prepare to enter the Tomb. The Dagger of Xian: Believed to have once been used by an unnamed tyrannical emperor in China before its seizure by Tibetan Warrior Monks. Legend has it that the dagger was restored to a secret resting-place within the Great Wall. Reportedly, a fanatical cult called the Fiama Nera worships this mythic artifact for its reputed magic powers.
Lara Croft, freelance adventurer and acquirer of archaeological antiquities, has uncovered a clue to the location of the mysterious Dagger of Xian.
Her quest for the mythical artifact begins at the Great Wall of China where she discovers a locked passageway to an ancient temple, possibly the hiding place of the Dagger of Xian. However, an impenetrable door blocks the way to the trophy room, and Lara also encounters members of the infamous Fiama Nera, who will stop at nothing to find the dagger. She learns that the key to the door may be the property of deceased magician Gianni Bartoli, whose residence is Venice, Italy.
Lara's search will take her to the Venetian canals, a floating deep-sea salvage rig, a shipwreck on the ocean floor, the eerie catacombs beneath a Tibetan monastery, and a subterranean land called the Floating Islands. But as Lara--and you--will discover, these are the least of the lethal dangers awaiting as she chases the Dagger of Xian.
Lara Croft is back in Tomb Raider 2 with her guns ablaze and a host of new features. These early screens show some vast and eerie worlds, and word has it that Lara will also be able to climb, which should mean that the environments will be even more expansive. The game was playtested in New Zealand and Australia in and originally slated for release in early The game was cancelled before worldwide release.
Game Info: Over the years, the original Tomb Raider has been translated onto various platforms. Although the box art on the N-Gage edition shows Angel-of-Darkness Lara, both of these games are actually TR1 slightly modified for mobile devices. Rather than the full-motion video sequences between certain levels, these mobile versions have scrolling text narration, and all audible dialogue is replaced with subtitles.
The N-Gage version also has a limited multiplayer mode called "shadow racing," in which players compete to have the fastest time and highest score. There's a league table which is shown each time you try to beat someone's result. When racing to beat someone else's score, you see a second Lara, which is a recording of that person's performance.
When you make it onto the league table your own recording is made available for others to beat. No Metacritic scores are available, but the general consensus is that these two games were mediocre ports at best. For an in-depth review, visit GameSpot. Screenshots: If you've played the original Tomb Raider, you'll recognize these levels. The full-size screens aren't much bigger, but click any of the pix below to see them.
Special thanks to Krisse and Daniel for providing details about the game, and to JeuxVideo. There are two versions of Underworld for mobile phones: 2D and 3D. My walkthrough for the 2-D game is linked below, but at the moment I don't have a phone that will run the 3-D game pictured at right. I'm sorry to report that Tomb Raider: Anniversary for mobile phones is a rather cheap knock-off of the excellent TR mobile trilogy below.
The graphics have been updated slightly, but the level maps, game mechanics, puzzles, etc. So if, like me, you've already played the first three cell phone games, you'll probably be disappointed in this one. The varied settings in the trilogy have been changed here to a rather repetitious series of South American ruins, inhabited by only two types of enemies: generic hostile tribesmen and their generic vicious dogs.
And except for a few bits of text referring to Lara's quest for the Scion, there's no plot whatsoever in this game, nor is there anything relating to the storyline from the original Tomb Raider or the Anniversary edition.
It's a shame, really, since those games are so rich with exotic settings and interesting plot points. That said, if you haven't played the first three Tomb Raider mobile games, you might like this one. Some of the levels are still quite fun and challenging, even if they are retreads of past games.
Unlike the previous mobile Tomb Raiders, Legend was designed in 3D for high-end devices at least for The game was developed by Fathammer and published by Eidos Interactive.
I hope to have a walkthrough eventually. Special thanks to Pocket Gamer for these screenshots. Click the pic above to view slightly larger images.
It is very loosely based on the Tomb Raider: Legend storyline. It involves solving progressively harder versions of three types of timed puzzles to reach the heart of a South American tomb. One puzzle type, called "Trapped" requires you to arrange colored gems.
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